Furthermore, since Discontinuity exiles everything on the stack (including itself, which means you can't flash it back or loop it, which is probably a good thing considering how much people enjoyed Nexus of Fate Standard a year ago), it can get used to exile triggered or activated abilities as well.
You can wait until your opponent casts a spell and then use Summary Dismissal to exile it while also ending your opponent's turn. This means that along with potentially being an extra-turn spell, Discontinuity is also a Summary Dismissal. Part of the power of ending the turn early is that everything on the stack gets exiled. However, Discontinuity is much more than just a weird extra-turn spell. The simplest way to take advantage of Discontinuity is to cast it on your opponent's upkeep, causing your opponent to essentially skip their turn (they get to untap their lands, but that's about it), which means that on level one, Discontinuity is basically an extra-turn spell with extra steps. So, how do you actually use Discontinuity? Why would you possibly want to end the turn early? Let's start with the easy mode. However, upon closer inspection, Discontinuity is very close to a strictly better Time Stop since if you cast Discontinuity during your turn, it gets a discount so it costs just two mana! That's right, Time Stop is back and better than ever! At first glance, Discontinuity looks almost exactly like Time Stop, ending the turn for six mana. Take a look at a new mythic coming soon in Core Set 2021: Discontinuity!
#Magic the gathering card time stopper free#
Well, today, we've got the Magic version of this to show off for you today, thanks to Wizards being awesome and hooking us up with a free preview card.
What do you do when you throw a wild party, things go a bit off the rails, and your parents are about to walk in the door? If I've learned anything from Rick and Morty, the answer is to have someone "get you the thing" and stop time.